Ironbind barrow where is it




















Salma's plan is simple: "Let's clear the place out first. Then we'll gather our loot. They cannot be killed by the enemies in the barrow, but they do ensure that this is one place where it is pointless to try to sneak up on enemies.

They do not rush too far ahead of you, but instead wait after each section of the barrow for you to catch up, before heading off once again. There is one chance to perform a stealthy clear of the room; timed correctly, you can use the pull chain just on the other side of the portcullis to close it before they get through.

The tunnel you enter is frozen. There are two frostbite spiders around the corner, but they won't detect you until you move forward. There is also a silver ore vein around the corner, by the far wall. Down the tunnel are another two frostbite spiders. There are eleven spider eggs lying in this chamber, and a web sac hanging from the wall to the right. The next chamber holds a giant frostbite spider; it is on a ledge at the back of the chamber, but quickly makes its way down to attack you.

There is nothing else to loot here. The path continues northwest, and opens up to reveal a hidden Nordic ruin, Gathrik's tomb. Climb the rubble to the left as you emerge, and you will find a moonstone ore vein. Ascend the stairs and enter the well-lit area, where there is a gate blocking your path.

To the right is a chest in an alcove, and in an alcove to the left there is a handle, which, when pulled, raises the gate. There are two draugr in the next room, both inside sarcophagi. If you enter the room just enough for your fellow adventurers to move, they will continue onward, not alerting the draugr.

Once you have reached the floor grate in the middle of the room, the draugr will emerge and start looking for you. Facing west when on the grate, there is an unlocked chest under the bottom of the wall. To the left of the grate is a leveled potion of defense. On the table opposite the entrance, there is a hide shield , a scaled helmet , a leveled strength potion , a potion of minor healing , and some wine.

The path forward is in the northeast corner and immediately turns west, passing a sideboard on your right holding a two-handed weapon and a goat hide. The corridor descends a flight of stairs before opening into a wider corridor heading north.

There is a skeever in front of a closed metal gate. Before this gate, there is an alcove to the west containing an unlocked chest with a pressure plate in front of the chest, which activates a spear trap from the left-hand wall. Beside the chest is a random helmet. I am so grateful for this post and thanks such a lot for sharing it with us. December 13, at am.

I appreciate the useful post :. Search for:. Privacy Policy Contact Us. A WordPress. Follow Following. Sign me up. Already have a WordPress. Log in now. Loading Comments It is the final resting place of the Warlord Gathrik. Ironbind Barrow is a medium-sized dungeon.

It is occupied by draugr , and has a named final boss, Warlord Gathrik. The barrow is located about an equal distance southeast of Dawnstar and southwest of Winterhold on the road from Whiterun to Windhelm , a short distance north-northwest of the Nightgate Inn near the Wayward Pass across the northern mountain chain. Before entering, the Dragonborn will come upon a warrior, Salma , and a wizard, Beem-Ja , two adventurers arguing over exploring the ruins. Salma is eager, yet Beem-Ja believes they should wait.

However, upon the Dragonborn's arrival, the two agree to delve inside, so long as the Dragonborn accompanies them. Upon entering, the Dragonborn will be in a frozen cave with a few Frostbite Spiders and a giant frostbite spider. Note that Salma and Beem-Ja will wait for the Dragonborn if they get too far ahead. Past the cave is the actual Nordic Ruin. To the right of the first gate is a treasure chest with leveled loot. A handle that opens the gate is in an alcove to the left side of the gate, opposite the chest.

Through the gate is a room with a pit covered by a metal grate. Two draugr come out of their crypts to attack. There is a table against the north wall that contains various potions and armor. From the east wall is a passage that bends into a left turn and eventually heads west.

A table with a leveled weapon is on the right north side of the passage. Where the passage turns right north , a chest has minor loot, but is protected by a spear trap. The passage turns north and enters a room with a bridge and several draugr. On the other side of the bridge is a small room with an adept-locked chest at the south end that contains minor loot. Just before the room, at the end of the bridge, a ramp goes down to the right south.

At the south end of the room is a gate that leads to a passage to another room with a large fire pit in the center and two draugr. There are miscellaneous potions available on shelves around the room, and a pull chain that opens the grate above that covered the pit from the earlier room.

Through the iron gate to the east is a room with a gate at the opposite end, and high-grade loot on a pedestal. Take the loot from a small distance, as spikes shoot from the floor amid ceiling around the pedestal. This will also raise the gate in front.



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