How does checkers end




















This will challenge you and will force you to pick up your game. Watch an expert. Watch an expert checkers player, either in person or on television. You'll pick up a lot of pointers just by watching an expert maneuver their pieces around the board. Pay attention to what the expert does in certain situations.

Some checkers experts have written about their strategies and reading about them may help you to improve your game. Support wikiHow and unlock all samples.

Sample Checkers Strategies. Not Helpful 18 Helpful The same way you capture any other checker. It's just more tricky since the king has more flexibility to move around, and you have to be careful so it doesn't capture you first. Think carefully about your moves. Not Helpful 22 Helpful Traditionally, no. The kings can still move only 1 space, but the difference between kings and regular checkers is that kings can move in any direction.

Not Helpful 16 Helpful Jumping your own chips is an illegal move. Always jump the opposite color chip, never the same color. Not Helpful 34 Helpful Yes, although it is very tricky. Do make sure your own pieces are not captured first. Not Helpful 14 Helpful You do not have to move the checkers on the back line, and this may be used as a defensive tactic to prevent your opponent from getting "kinged.

Not Helpful 24 Helpful Only the king can be moved backwards, but a piece can be moved as many times as you need. When it reaches the other side of the board, can only be moved sideways, besides the king. Not Helpful 27 Helpful Not Helpful 25 Helpful Does a king have to jump an opponent's piece if it has the opportunity to do so, even if it makes the king vulnerable? Not Helpful 29 Helpful Include your email address to get a message when this question is answered.

By using this service, some information may be shared with YouTube. Keep your back row until most of your opponents checkers are lined up in front of them. Then you can jump a lot of pieces! Helpful 8 Not Helpful 0. When your pieces are on an edge of the board, they can't be jumped.

Use this to your advantage. Helpful 5 Not Helpful 0. Submit a Tip All tip submissions are carefully reviewed before being published. Related wikiHows How to. How to. More References 4. About This Article. Tested by:. Co-authors: History Talk 0. Figure 1: the board set for play. Red moves first. The Basics: Moving and Jumping Figure 1 shows the basic starting position of a game of checkers: each player has twelve pieces, arranged on the dark-colored diagonals of an 8x8 square board.

Moving and Jumping. Universal Conquest Wiki. Once a piece is kinged, the player must wait until the next turn to jump out of the king row. If neither player can move then it is a draw or a tie. Checkers Strategy and Tips. Sacrifice 1 piece for 2: you can sometimes bait or force the opponent to take one of your pieces enabling you to then take 2 of their pieces.

Pieces on the sides are valuable because they can't be jumped. Don't bunch all your pieces in the middle or you may not be able to move, and then you will lose. Try to keep your pieces on the back row or king row for as long as possible, to keep the other player from gaining a king.

If a checker reaches the back row on a regular move not a jump and becomes a King, it may not make any jumps in that turn. If more than one of your pieces has a jump available at the start of a turn, you do not have to jump with the piece that has the most jumps. Instead, you can choose which piece will take its jumps. Once you start jumping with a piece, it must finish all of its jumps. Here is a brief explanation. Look in the menu column on the left side of the screen.

Near the top under 'Play' you will see 'Start Game. If you choose checkers, a game board will appear. In most versions of International Checkers, you will have the first move as White. You have the option of making your first move as soon as you post the game to the waiting room, before an opponent has joined your game. To make this first move, click on a piece; then click on a place to move it to; then click 'Submit' beneath the game board.

The game will be placed in the Waiting Room where it waits for an opponent. When an opponent picks up the game, the game will reappear on your game status page in the list where it's your turn to move. If it is your turn, you will see blue outlines around the checkers that your opponent moved in his last turn. To begin your turn, click a checker that you want to move. Remember, if a jump is available, you must take it. After you click a checker that you want to move, a new page will appear showing that checker with a red outline.

Now, click the space to move that checker to. A new page will load showing the checker moved. If you have made a jump and another jump is available with that same checker, you do not need to click the same checker again. Just click the next space that it will jump to. When you are through, several Submit buttons will appear beneath the board. You must click a submit button to finish your move. If you do not see the submit buttons, then you may not have taken all the jumps that are available.

Check the board again and make sure you have made all your jumps.



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